Capitan

ENGLISH EDITION NOW AVAILABLE AT OUR ONLINE STORE
CAPITAN is set on the Napoleonic era, in these years there were many great battles with thousand of men involved and great armies fighting, but also many little combat actions where the use of the musket, ability in fencing, riding skills, courage and charisma of the soldiers and officers were decisive.
CAPITAN rules are a designed to play confrontations between small groups of troops such as recee patrols, convoy escort, convoy attack, reconnaissance in enemy territory, intelligence missions, border attacks, and all those situations which were given to selected troops of a unit. In most cases infantry and cavalry were combined in the training and preparation of the troops a vital part, whereas on the big battles the big troops and the formation (column, lines, squad..) were vital. In the CAPITAN situations the individual action of small groups and the direct commands of their officers is most important.
The rules are designed to use 18mm figures. Figures base can be individually or grouped in a base.
Command figures, standard bearers, musicians and ushers equal one man in other cases a figure is roughly equivalent to three soldiers. What makes a unit of 8-12 figures represent a section and three units to a company or squadron.
Each turn equals about 3 minutes of actual activity. The ground scale is equal to 1/100 m.
CAPITAN has an innovative construction system of units. Regulations usually have built army lists in which, depending on nationality, each of the different units have special characteristics.
In CAPITAN, multiple units can be variable depending on the nationality and the participation campaign. Instead of posting endless army lists, we created an online constructor of units, allowing each player to configure their units by nationality, and campaign experience.
The first constructor is free and has the units that participated in the Peninsular War. The characteristics of each unit (see 1.2) can be chosen within a range of values depending on the nationality and experience of the troops.
Soon we will be incorporating more builders for each of the campaigns.
Each unit is constructed ONLINE becomes a unit card, which can give the name of the regiment we want and can be printed in PDF format to have it accessible at all times while playing.
Beyond this we have developed a web application campaign management, with which you can play different games with linking campaigns coordinated scenarios to achieve the ultimate goal of the campaign. The first campaign is the removal of Sir John Moore of Corunna.
Players who want to use this application will have web access to play the campaigns that we will incorporate into the system, plus the new builders, on payment of a small monthly subscription.