M&C

M&C

ENGLISH EDITION NOW AVAILABLE AT OUR ONLINE STOREĀ 

AND IN UK AT CALIVER BOOKS

Naval warfare in the late eighteenth century was the apotheosis of the ships of the line and frigates. Throughout the eighteenth century, Britain, Spain and France were perfecting the designs of their vessels in order to achieve perfect sailing and gunnery platforms, combining good sailing characteristics with artillery power. During this time, three main types of vessels were highlighted:

The great ships of the line: They were called three-deckers, having three decks with a number of guns varying between 98 and 114, and were the true battleships of the era. Although their sailing and manoeuvering capacity was very limited, they could inflict and endure great punishment.

The 74-gun ships, ships of two decks, had good sailing ability and powerful gunnery, and were the backbone of the fleets of the line.

Master & Commander is designed to reflect the sailing of the ships and the effects of the gunnery on the ships on the game board.

M&C (Master & Commander) is designed to be played with our miniatures 1/1200 NAVAL SCALE

You can use any table or flat surface of about 1.5m x 1.5 m. to play, and a tape to measure distances.

To understand the game system in M&C, you should be clear about several concepts:

  1. – Each player can take action, i.e. move, shoot and board another ship with a single vessel or a fleet or group of vessels.
  1. – When a player can perform actions on a ship or fleet it is considered that the vessel or fleet, is active.
  1. – In order to activate a ship or fleet before another player, the player must beat the opponent in an initiative roll.
  1. – When all players have activated all their vessels and fleets, and made all the impulses of combat, is considered to have finished a turn, and can switch to another turn.